Granddad – the Escape Game

Now showing until 29 Apr 2026

Granny is a non-linear open-world escape game for up to 18 simultaneous players, spanning seven interconnected rooms.

Key details

Players 4–18
Duration60 mins
ArrivalPlease arrive 10 mins early
Age13+
Difficulty4
Scare3
Rooms7
Reschedule Fee$42.00
Venue Secret Location — Bethnal Green , New York (United States of America)

The Story

Planning permission has been secured for a swanky new hotel in the heart of Bethnal Green. One woman stands in the way of “progress”… Granny. Granny lives in the last remaining house on Paradise Row, behind an abandoned bookshop. She’s barricaded herself inside, armed with a small arsenal of homemade defences, and is refusing to sell. Developers who have entered the house to “talk sense” into her have come running out screaming — if they’ve come out at all. Now the developers are desperate. They’re offering a generous reward to anyone brave enough to enter Granny’s house, survive the encounter, and convince her to sell. Will that be you? DISCLAIMER: There are unconfirmed reports of booby traps, an elaborate DIY security system, and previous visitors failing to return calls. The Game Granny is an escape room — but on an epic scale. Instead of a linear sequence of puzzles across one or two rooms, Granny unfolds across an entire seven-room house. There is no prescribed order. You decide where to go, what to tackle first, and how to approach your mission. Those choices matter — and they’ll shape your experience. The challenges you’ll face are far more varied than in a traditional escape room. We find padlocks boring! Expect physical puzzles, environmental games, hidden mechanisms, and systems that respond to your actions as the house comes alive around you. This is a non-linear experience. Solving one puzzle doesn’t simply open the next door (in fact,  all doors are unlocked throughout). Progress comes from exploration, experimentation, and piecing together the story. As you move through the house, you’ll uncover fragments of Granny’s past — and those discoveries can change what tools and information are available to you. Even the in-game clue system must be unlocked through your actions. The scale of the house allows teams to spread out, split up, and work in parallel. Granny plays comfortably with as few as four players and up to eighteen, and many smaller teams complete the experience successfully. Success isn’t about numbers — it’s about communication, creativity, and how well you adapt under pressure.

Entry Instructions

Meet at the bookshop at the time stated within your Itinerary and follow the clear signage.

Testimonials

“Probably one of the most imaginative and fun escape rooms we’ve done for a long while… That was absolutely fantastic… Really, really good game. You’ll love it… Cannot recommend this enough, it was so much fun… This isn’t just any normal escape room… The Twister room was hilarious.” – Michael Bolton, ScareTour

FAQs

Why don’t you give a traditional pre-show briefing?

Because the experience begins the moment you arrive.

We don’t believe immersion should be something you switch on after a safety talk. Being gathered together and told “this is a game, here’s how it works” immediately pulls you out of the world we’ve spent years building.

Instead, Granny starts without announcement. There is no pre-show performance, no out-of-character explanation, and no moment where someone tells you what’s about to happen. You’re not entering a game — you’re stepping into a situation.

Everything you need to know is communicated naturally, in-world, as events unfold. This allows tension, curiosity, and atmosphere to build without interruption, and lets you discover the experience for yourselves rather than being instructed how to play it.

It’s a deliberate design choice.

We trust our players to adapt, explore, and work things out together — just as they would if this were real.

How can 18 players all play Granny at the same time?

Because Granny isn’t designed around a single path or a single puzzle.

The experience takes place across seven interconnected rooms, each containing systems, information, and challenges that operate in parallel. There is no point where everyone needs to crowd around the same lock or wait for one person to finish something before the game can progress.

Players naturally spread out, form sub-groups, exchange information, and coordinate actions across the house. Some puzzles require simultaneous input from different locations, others reward exploration, observation, or experimentation. What one group discovers often becomes vital to another group elsewhere.

You decide how to organise yourselves. Stay together, split up, regroup — all approaches are valid, and all have consequences.

The game is designed so that everyone is active, useful, and engaged, rather than waiting their turn.

Do you have a clue system?

Yes — but not a traditional one.

There is no button to press, no camera to look at, and no out-of-world voice telling you what to do next. Instead, all guidance is delivered in-world.

Hints may arrive via phone calls, printed instructions, messages from service providers, background interruptions, or systems within the house itself. Sometimes they’re helpful. Sometimes they’re incomplete. Occasionally they raise more questions than they answer.

This is intentional.

Granny is designed as a continuous, immersive world. Stepping out of it to ask for a clue would break the experience — and the tension — for you and your team. We believe discovery, interpretation, and collaboration are more rewarding than being told the answer.

If you’re observant, communicate well, and pay attention to what the house is trying to tell you, you’ll never be left without support.

You’re not alone in there.

The house is listening.

Why don't you accept late-comers?

Because once the fixed 15-minute check-in window closes, we are legally unable to admit anyone else.

All of our systems — those that record consent, ensure safety, protect personal data, and enable free post-show video access and personalised in-world clues — operate on the assumption that by the end of the check-in window, the show has begun and no additional people will enter.

Allowing someone in after this point would place them outside our safety, consent, and data-protection framework, which we are not permitted to do.

For this reason, even if you contact us to say you’ll be late, we cannot admit you once the check-in window has closed.

We strongly recommend arriving early and carefully reading the pre-show information we send you. Doing so ensures a smooth check-in and allows the experience to run exactly as intended.

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