The Briefcase – Escape Game
The Briefcase is a cinematic, mission-based escape experience set in a multi-level environment, where players work as a covert team to infiltrate a hostile building and recover a mysterious briefcase before time runs out.
Key details
The Story
The Briefcase
The city is being watched. Every street, every building, every move.
Somewhere inside a hidden control room, a dangerous mind is pulling the strings—and time is running out.
Your mission begins inside a van, where you are briefed and prepared for a covert operation unlike anything you’ve experienced before. You and your team must break into a guarded building, navigate through a multi-level office, and uncover the secrets of a mastermind who controls the city through surveillance and technology.
Cameras follow your steps, monitors reveal fragments of the truth, and unexpected obstacles stand between you and your objective. Crawl through air ducts, climb between floors, observe, deduce, and think like a real agent. Every puzzle solved brings you closer to the ultimate goal: a mysterious briefcase.
What’s inside? No one knows.
It could be a weapon, a secret, or the key to saving the city.
In The Briefcase, you’re not just escaping a room—you’re stepping into the role of a secret agent, racing against time in a high-stakes mission filled with tension, investigation, and adrenaline.
The city is counting on you.
Entry Instructions
Meet outside in the street at the time stated within your Itinerary.
Testimonials
“Probably one of the most imaginative and fun escape rooms we’ve done for a long while… That was absolutely fantastic… Really, really good game. You’ll love it… Cannot recommend this enough, it was so much fun… This isn’t just any normal escape room… The Twister room was hilarious.” – Michael Bolton, ScareTour (2026)
FAQs
Why don’t you give a traditional pre-show briefing?
Because the experience begins the moment you arrive.
We don’t believe immersion should be something you switch on after a safety talk. Being gathered together and told “this is a game, here’s how it works” immediately pulls you out of the world we’ve spent years building.
Instead, Granny starts without announcement. There is no pre-show performance, no out-of-character explanation, and no moment where someone tells you what’s about to happen. You’re not entering a game — you’re stepping into a situation.
Everything you need to know is communicated naturally, in-world, as events unfold. This allows tension, curiosity, and atmosphere to build without interruption, and lets you discover the experience for yourselves rather than being instructed how to play it.
It’s a deliberate design choice.
We trust our players to adapt, explore, and work things out together — just as they would if this were real.
Do you have a clue system?
The puzzles don’t change.
What changes is how much is happening at once.
Granny is designed so the same challenges work just as well for four people as they do for eighteen. Nothing becomes locked behind a single person or a single task, and there’s never a point where everyone is expected to stand around waiting.
With more people in the house, more things are active at the same time. Different rooms draw attention simultaneously. Discoveries overlap. Conversations happen in parallel.
Some players will be hands-on, tackling physical challenges. Others will be exploring, spotting patterns, sharing discoveries, or keeping track of what’s happening elsewhere. Roles tend to emerge on their own as the experience unfolds. The house doesn’t tell you how to organise yourselves — and there’s no single “right” way through it.
Whether you arrive as a small group or a large one, Granny stays busy. The challenge isn’t finding something to do — it’s deciding what to focus on next.
